Pyramid: Back Issues

The latest volume of Pyramid alternated its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue was also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/122: All Good Things

Pyramid #3/122: All Good Things (December 2018)

Treasures await on this last Pyramid expedition.

For 25 years, Pyramid magazine has delivered gaming goodness, but all good things must come to an end. This final issue of Pyramid, the PDF magazine for roleplayers, is a miscellany of marvels for myriad campaigns. Unleash mad science as a form of magic with Phil Masters. Become a master of animals or a natural leader in GURPS Dungeon Fantasy. Visit tense worlds, one a dangerous alien planet and another an alternate Earth. The Pyramid adventure may be ending, but this issue is full of all good things!

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Pyramid #3/121: Travels and Tribulations

Pyramid #3/121: Travels and Tribulations (November 2018)

Discover destinations unknown and denizens unnerving.

Danger sensed from the edge of sight can be just as thrilling as an unexplored land a plane ticket away. This issue of Pyramid, the PDF magazine for roleplayers, looks at oddities and opportunities related to other times, other places, other possibilities. Watch out for new monsters from the GURPS Technomancer setting (but suitable for other GURPS worlds). Join a GURPS Steampunk agency devoted to dealing with scientific advances that are too cutting edge. Unlock the full potential of travel itself in your games. In this issue, all roads lead to excitement!

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Pyramid #3/120: Alternate GURPS V

Pyramid #3/120: Alternate GURPS V (October 2018)

Push beyond the limits of your imagination.

GURPS is a system that's perfect for those who like to tweak and build. This month's Pyramid, the PDF magazine for roleplayers, is devoted to new rules and alternate systems to really shake up your games. Keep the thrills flowing between combat and exciting non-lethal endeavors, with new rules from GURPS Action mastermind Sean Punch. Create GURPS vehicles stats based on real-world info, thanks to GURPS Spaceships author David L. Pulver. Unleash your inner power with a whole new magical attribute. This issue is a canny collection of the unexpected!

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Pyramid #3/119: After the End II

Pyramid #3/119: After the End II (September 2018)

The future is what you remake it.

Heroes, the time has come to dust off the ashes of the old world and make way for the new! This month's Pyramid, the PDF magazine for roleplayers, revisits GURPS After the End, with new post-apocalyptic excitement and adventure. Fight back against werewolf oppressors who would seek to subjugate humanity before it can rebuild. Discover three ready-to-use adventure ideas from GURPS Reign of Steel author David L. Pulver. Unleash new possibilities for open-world plot structures. This issue of Pyramid also includes a special section for The Fantasy Trip. With this month's Pyramid, the fun is just beginning!

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Pyramid #3/118: Dungeon Trips

Pyramid #3/118: Dungeon Trips (August 2018)

Heroism is always classic.

It's never been a better time for crypt-crawling fantasy exploits! With this month's Pyramid, the PDF magazine for roleplayers, you'll get new tools and toys for two systems that deliver the goods to dungeon delvers! Unleash the power of your buckler by becoming a shield-bearer in the Dungeon Fantasy Roleplaying Game. Explore an abandoned mine using either The Fantasy Trip or Dungeon Fantasy. With the roll of some dice, create random encounters for Dungeon Fantasy . . . or turn them into inspiration for The Fantasy Trip. With this month's Pyramid, you'll get the newest in old-school gaming!

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Pyramid #3/117: Hot Spots

Pyramid #3/117: Hot Spots (July 2018)

The world awaits!

With the GURPS Hot Spots series, gamers have traveled the globe across the eras. Now the spirit of Hot Spots infuses this month's Pyramid, the PDF magazine for roleplayers. Discover Paris at the turn of the 20th century to dabble in art, crime, or resistance. Visit Victoria in the world of Transhuman Space. Relax at a Renaissance noble's villa with your guide Matt Riggsby, author of GURPS Hot Spots: Renaissance Venice. This issue of Pyramid is your passport to adventure; go make history!

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Pyramid #3/116: Locations

Pyramid #3/116: Locations (June 2018)

Adventure isn't just what you do; it's where you go.

An interesting place to visit makes any campaign come alive. In this month's Pyramid, the PDF magazine for roleplayers, we draw inspiration from the GURPS Locations series with ready-to-use locales perfect for myriad campaigns. Visit a seaside City of Ships with a hidden evil waiting to strike. Uncover the haunting secrets of a film school in a mansion that was built in the 1920s. Stop for supplies and a drink at a space station with secret factions and short fuses. Your itinerary is ready for interesting environs across time and space!

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Pyramid #3/115: Technomancer

Pyramid #3/115: Technomancer (May 2018)

Magic, technology, and adventure unite in an unforgettable world.

GURPS Technomancer has delighted fans for years, presenting a world like our own . . . but where magic is as common as technology. We revisit this setting in this month's Pyramid, the PDF magazine for roleplayers. Take up the role of darkness-defying champions by adding GURPS Monster Hunters to the Technomancer universe. Discover how to include magic in the high-octane exploits of GURPS Action and learn previously unrevealed secrets from author David L. Pulver, who also offers a glimpse of how the setting might look today. With this issue, unleashing the power of Technomancer in GURPS Fourth Edition has never been easier!

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Pyramid #3/114: Mind Over Magic

Pyramid #3/114: Mind Over Magic (April 2018)

The mind is the key to magic . . . and vice versa.

The power of misdirection begins in the mind. This month's issue of Pyramid, the PDF magazine for roleplayers, looks at the strangeness of shadows, the intrigues of imagination, and the melding of magic and mental matters. Unleash new spells based on glass and names. Stop the machinations of artifacts of evil, or do more of the impossible in dungeons. With this issue, the limits of your imagination are where the magic happens!

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Pyramid #3/113: Dungeon Fantasies

Pyramid #3/113: Dungeon Fantasies (March 2018)

Traps, terrors, and treasures are waiting for heroes.

Tombs teem with trouble and tricks, but terrific trinkets await the intrepid! This issue of Pyramid, the PDF magazine for roleplayers, gives gaming goodness for both the Dungeon Fantasy Roleplaying Game and the GURPS Dungeon Fantasy line. Make heroes in new ways courtesy of Dungeon Fantasy architect Sean Punch. Face monsters that are treasures themselves, and discover the genesis of Dungeon Fantasy Traps. With this issue, there are dozens of ways to die . . . but it's all worth it!

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Sample Articles

What kind of articles did the third volume of Pyramid carry?

You can also check out the introduction, table of contents, and sample pages for any issue of Pyramid, available via Warehouse 23!