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GURPS Magic Worldbooks
4E Action 8: Twists (#SJG37-0371) – Get it from: W23-D
4E Alphabet Arcane (#SJG37-1121) – Get it from: W23-D 4E Alphabet Arcane: Lost Serifs (#SJG37-1122) – Get it from: W23-D 4E Banestorm: Abydos (#SJG37-1680) – Get it from: W23-D 3E Deadlands: Hexes (#SJG6761) – Out of Print – Still available from: W23-D 4E Dungeon Fantasy 14: Psi (#SJG37-0324) – Get it from: W23-D 4E Dungeon Fantasy 18: Power Items (#SJG37-0334) – Get it from: W23-D 4E Dungeon Fantasy 19: Incantation Magic (#SJG37-0340) – Get it from: W23-D 4E Dungeon Fantasy 20: Slayers (#SJG37-0350) – Get it from: W23-D 4E Dungeon Fantasy Treasures 3: Artifacts of Felltower (#SJG37-0351) – Get it from: W23-D 4E Dungeon Fantasy Treasures 4: Mixed Blessings (#SJG37-0364) – Get it from: W23-D 4E Fantasy (Third Edition – Hardcover) (#SJG01-1001) – Out of Print – Still available from: W23-D 4E Fantasy (Third Edition – Softcover) (#SJG01-1001S) – Available Now – Get it from: W23-D 4E Fantasy: Portal Realms (#SJG37-1691) – Get it from: W23-D 4E Furries (#SJG37-0365) – Get it from: W23-D 3E Goblins (#SJG6078) – Out of Print – Still available from: W23-D 3E Grimoire (#SJG6514) – Low Stock – Get it from: W23-D 4E Horror: Beyond the Pale (#SJG37-1192) – Get it from: W23-D 4E How to Be a GURPS GM: Ritual Path Magic (#SJG37-0357) – Get it from: W23-D 4E Locations: Hellsgate (#SJG37-1413) – Get it from: W23-D 4E Locations: Metro of Madness (#SJG37-1411) – Get it from: W23-D 4E Locations: Worminghall (#SJG37-1414) – Get it from: W23-D 4E Magic (Third Edition – Hardcover) (#SJG01-0101) – Out of Print – Still available from: W23-D 4E Magic (Third Edition – Softcover) (#SJG01-0101S) – Available Now – Get it from: W23-D 3E Magic Items 1 (#SJG6038) – Out of Print – Still available from: W23-D 3E Magic Items 2 (#SJG6512) – Available Now – Get it from: W23-D 3E Magic Items 3 (#SJG6531) – Out of Print – Still available from: W23-D 4E Magic: Artillery Spells (#SJG37-0154) – Get it from: W23-D 4E Magic: Death Spells (#SJG37-0148) – Get it from: W23-D 4E Magic: Plant Spells (#SJG37-0136) – Get it from: W23-D 4E Magic: The Least of Spells (#SJG37-0160) – Get it from: W23-D 4E Magical Styles: Dungeon Magic (#SJG37-1655) – Get it from: W23-D 4E Magical Styles: Horror Magic (#SJG37-1659) – Get it from: W23-D 4E Monster Hunters 1: Champions (#SJG37-0317) – Get it from: W23-D 4E Monster Hunters 2: The Mission (#SJG37-0318) – Get it from: W23-D 4E Monster Hunters 3: The Enemy (#SJG37-0319) – Get it from: W23-D 4E Monster Hunters 4: Sidekicks (#SJG37-0320) – Get it from: W23-D 4E Monster Hunters 6: Holy Hunters (#SJG37-0347) – Get it from: W23-D 4E Monster Hunters Power-Ups 1 (#SJG37-0352) – Get it from: W23-D 4E Powers: Divine Favor (#SJG37-0139) – Get it from: W23-D 4E Powers: Totems and Nature Spirits (#SJG37-0155) – Get it from: W23-D 4E Psi-Tech (#SJG37-1665) – Get it from: W23-D 4E Psionic Campaigns (#SJG37-0135) – Get it from: W23-D 4E Psionic Powers (#SJG01-6198) – Available Now – Get it from: W23-D 4E Psis (#SJG37-0137) – Get it from: W23-D 4E Pyramid: Dungeon Fantasy Collected (#SJG37-2581) – Get it from: W23-D 4E Sorcery: Protection and Warning Spells (#SJG37-1657) – Get it from: W23-D 4E Sorcery: Sound Spells (#SJG37-1658) – Get it from: W23-D 4E Thaumatology (#SJG01-0107) – Out of Print – Still available from: W23-D 4E Thaumatology: Age of Gold (#SJG37-1651) – Get it from: W23-D 4E Thaumatology: Alchemical Baroque (#SJG37-0607) – Get it from: W23-D 4E Thaumatology: Chinese Elemental Powers (#SJG37-1654) – Get it from: W23-D 4E Thaumatology: Magical Styles (#SJG37-1652) – Get it from: W23-D 4E Thaumatology: Ritual Path Magic (#SJG37-1653) – Get it from: W23-D 4E Thaumatology: Sorcery (#SJG37-1656) – Get it from: W23-D 4E Thaumatology: Urban Magics (#SJG37-0130) – Get it from: W23-D 3E Wizards (#SJG6411) – Out of Print – Still available from: W23-D 4E Zombies (#SJG01-1004) – New Release – Get it from: W23 W23-D 4E Zombies: Day One (#SJG37-1683) – Get it from: W23-D | ||||||||