The modern world has lots going for it as a game setting. It's familiar (we hope!), adventure ideas show up in the daily news, and all the fine details are at most a Google search away. However, it's also real. If you're a detective, soldier, or other good guy, you're expected to follow orders. If you're a crook or a spy, you risk capture. And either way, you can't fool around – it's way too easy to get maimed, or even dead. These drawbacks can be fatal not just to heroes, but to games. And GURPS Action is the cure. The Action series zooms in on the world of the summer blockbuster, where might makes right, doing your job with style is the whole of the law, and the speed limit is just a suggestion. It's a dedicated genre treatment that lets you exploit the detail and familiarity of the real world without having to play it safe. Cut loose, drive fast, shoot guns, and blow things up, confident that complex rules – of the game or real life – won't be getting in your way. Action boils down GURPS to the bits you need for guns-blazing action. Players get streamlined templates, gear lists, and rules that let them jump right in. The GM gets advice on kicking things into high gear, keeping the pressure on, and challenging the heroes. Everybody benefits from new cinematic options and simplified mechanics that keep the game exciting without turning it into a bloodbath. And like any good action movie, there will be lots of sequels – later volumes in the series will offer new archetypes and gear, and even more ways to get into trouble. Strap on and get ready for action!
You've got the skills and gear – now you've got a job to do! The GURPS Action Adventure series gives you ready-to-use adventures for your death-defying heroes.
There are over 100 issues of Pyramid magazine, and lots of them are centered on – or contain material of interest to – Action gamers.
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