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What's Hot

Follow the links to pages with detailed information about each game.


Munchkin

Our hottest game for decades has been Munchkin. Go down in the dungeon. Kill everything you see. Take all the treasure. Backstab your friends and steal their stuff. First one to Level 10 wins!

Whatever your favorite style of game is – science fiction, zombies (with you as the zombies!), Lovecraftian horror, or end-of-the-world adventure – there's probably a Munchkin set to support it! Check the Munchkin Games page to stay up to date on all our Munchkin releases!



Car Wars Sixth Edition North America, A.D. 2070. It's a new American frontier. The collapse of the U.S. government plunged the country back into the good old days – days of wilderness, lawlessness, and banditry. Modern-day knights and gunslingers are in demand to combat regional dictators, but the automobile has replaced the horse, and the machine gun and recoilless rifle have made the sword and Winchester obsolete. Autoduelling emerges as the popular sport, and the American Autoduel Association is formed.

Car Wars is a game of the freeways and arenas of the future, where the right of way goes to the biggest guns. Players customize their vehicles and outfit their crews and either dominate the road . . . or crash and burn!


Zombie Dice Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Join us in celebrating 10 years of Zombie Dice with Zombie Dice Deluxe!

Zombie Dice is fast and easy for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

Zombie Dice Horde Edition is Zombie Dice and two expansions – in one delicious, brain-filled package! Includes: Zombie Dice, Zombie Dice 2 – Double Feature, and Zombie Dice 3 – School Bus.

Zombie Dice won the Origins Award for Best Family, Party or Children's Game of 2010.


Illuminati Second Edition Illuminati was one of our first hot games, and it continues to be a best-seller! First released in 1982, this classic game was upgraded to the full-color deluxe version you see today. There have been four supplements – Y2K, Brainwash, Bavarian Fire Drill, and most recently, Mutual Assured Distraction – and one spin-off – Illuminati: Crime Lords.


Random Fun Generator

21 Dice Games That Are . . . A Little Different!

Fast-playing dice games for groups of all sizes, ages, and gaming experience. All you'll need to add is paper and a pencil for keeping score. Grab some friends, pick a page, and get rolling!



Hack & Slash

In this quick game, your guild of adventurers is ready for anything: battles, rescues, and the "liberation" of whatever pays the most. Choose a quest and roll the dice! You may win fame, and even recruit a new comrade for your party. Or you may fail, and slink back to the Tavern.

Don't fail!


GURPS: Generic Universal RolePlaying System GURPS has been the leading "universal" game system for almost three decades, and is now well into its fourth edition. You can roleplay in any background using just the GURPS Basic Set . . . but we've released in excess of 250 other GURPS Third Edition supplements, most still useful with GURPS Fourth Edition, and there are over 150 GURPS Fourth Edition titles available, with more appearing every month, thanks to both print releases and PDFs sold by our online store, Warehouse 23.

GURPS continues to cover the broadest range of topics for roleplaying, anywhere! Some supplements – like GURPS Dungeon Fantasy, GURPS Horror, and GURPS Supers – tackle genres. Others present historical material: GURPS Aztecs, GURPS Greece, GURPS SEALs in Vietnam, and many more. And still others offer settings, from our own GURPS Banestorm and GURPS Infinite Worlds to licensed properties such as the Discworld and Vorkosigan roleplaying games. To support all this, we offer rules expansions like GURPS Martial Arts and GURPS Powers, and equipment and vehicle catalogs such as GURPS High-Tech, GURPS Spaceships, and GURPS Ultra-Tech.

And because GURPS is one consistent rules set, from one professional publisher, all of these supplements work well together, whatever combination you pick. Buy GURPS books to play . . . or as sourcebooks for other systems . . . or just to read and enjoy.


The Fantasy Trip Old-school roleplaying at its dungeon-crawling finest. The Fantasy Trip is easy to learn and fast to play – but it's been out of print for almost 40 years. Now it's back!

Dice Bags

Our Dice Bags are stunning bags to use with any game that calls for holding lots of d6!

Carry your dice into the dungeon in style with these large, illustrated dice bags. With space for dozens of dice of all different shapes and sizes, these bags are the perfect companions the next time you leave home to join your friends for a night of gaming. Each bag includes one custom six-sided die to get your dice collection off to a strong start . . . or to add to any already-incredible collection.


Dice

From the sanity-stealing Cthulhu Dice to the shape-shifting Gelatinous blobs, we have dice games sure to please every palate.

Z-Shot – There are 12 zombies coming to eat your brain. Before that happens, use that brain – and these 12 double-injection custom molded Bullet Dice – to either shoot a zombie now, or to strategically save that shot for later!

Munchkin Farkle marries the classic dice game with the Munchkin sense of humor and stab-your-buddy mentality. Rather than the traditional race to win, Munchkin Farkle is a race to win . . . and make your companions lose!

Find all these – and more – here!

Steve Jackson Games
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