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Ogre Bibliography

This is a listing of all Ogre-related articles from Space Gamer, Mecha Press and Pyramid. Eventually, all of these articles that still seem to have value or interest will be HTMLized and added to our website.

We would welcome pointers to Ogre articles that have appeared elsewhere, and we would be happy to add appropriate ones to this website if permission is granted!

Notes on the Ogre, by Steve Jackson. Space Gamer 9, 1976.
The original designer's article. Reprinted in The Ogre Book, 1982.
Tank: Present, Future, Ogre . . ., by Charles R. Bowles. Space Gamer 10, 1977.
Present-day armor trends and how they could lead to cybertanks. Reprinted in The Ogre Book, 1982. (Followup letter, with author's corrections, in Space Gamer 11.)
Duel, by Stephen V. Cole. Space Gamer 10, 1977.
Fiction: a battle between Ogres. Reprinted in The Ogre Book, 1982.
Continental Siege Aircraft, by Greg Costikyan. Space Gamer 11, 1977.
A highly unofficial variant with flying Ogres. Reprinted in The Ogre Book, 1982.
Ogre: A Review, by Robert C. Kirk. Space Gamer 11, 1977.
The first review published of Ogre. Reprinted in The Ogre Book, 1982.
G.E.V., by Jerry D. Bell. Space Gamer 11, 1977.
Fiction: can a few GEVs stand up to an Ogre? Reprinted in The Ogre Book, 1982.
Iron Mountain, by J. Richard Jarvinen. Space Gamer 12, 1977.
Game scenario, introducing the Mark IIIB. Reprinted in The Ogre Book, 1982.
Ogres and the Fuzzy Wuzzy Fallacy, by Lawrence Duffield. Space Gamer 12, 1977.
How to mob an Ogre with small, cheap units. Reprinted in The Ogre Book, 1982.
Another ^@**&?!! Ogre Article, by Steve Jackson. Space Gamer 12, 1977.
Letters and responses, solution to the GEV problem, and more. Reprinted in The Ogre Book, 1982.
Ogre: A Review, by William A. Peterson. Space Gamer 12, 1977.
Another review.
BPC Subs, by Martin Halbert. Space Gamer 13, 1977.
Unofficial variant: underwater Ogres. Reprinted in The Ogre Book, 1982.
Ogre meets Starship Troopers, by Mike Lazich. Space Gamer 13, 1977.
Combining the two games. Reprinted in The Ogre Book, 1982.
The Uncertainty Principle: Modifications in Ogre, by Brian McCue. Space Gamer 14, 1977.
A system for controlling an Ogre by random card draw, for solo play. Also includes a system for concealing damage to Ogres from the other players.
Ogre Update, by Steve Jackson. Space Gamer 15, 1978.
Changes from first to second edition Ogre.
G.E.V. – A Designer's Introduction, by Steve Jackson. Space Gamer 17, 1978.
Notes on the first release of G.E.V.. Reprinted in The Ogre Book, 1982.
Encounters of an Unlikely Kind, by Mike Crane. Space Gamer 17, 1978.
Combining Ogre with Rivets. Reprinted in The Ogre Book, 1982.
Your Mission, Should You Choose to Accept It, by John Howard Oxley. Space Gamer 17, 1978.
Randomized multi-player scenario objectives. (Originally published as a letter to the editor.) Reprinted in The Ogre Book, 1982.
Adding Fear and Loathing to G.E.V., by Timothy C. Wiedel. Space Gamer 19, 1978.
Optional rules and a random scenario generator. Reprinted in The Ogre Book, 1982.
Playing the Odds in Ogre and G.E.V., by Roland Parenteau. Space Gamer 21, 1979.
A discussion of odds and the CRT. Reprinted in The Ogre Book, 1982.
Ice Ogre, by Timothy C. and Lynn Wiedel. Space Gamer 23, 1979.
Ogres adapted for Metagaming's Ice War.
The Four Howitzer Defense in Ogre, by Chester Hendrix. Space Gamer 24, 1979.
Setting up a deadly static defense. Reprinted in The Ogre Book, 1982.
Defensive Tactics and Strategy in G.E.V., by Tim Solis. Space Gamer 26, 1980.
Defending against hovercraft raids.
Ogre Q&A, Space Gamer 26, p. 29.
Questions and answers.
End Game, by J. D. Bell. Space Gamer 33, 1980.
Fiction; not quite in line with Ogre canon, but well written. Includes a 3-player scenario.
Solitaire Ogre, by George Collins. Space Gamer 35, 1980.
A "program" for running an Ogre for a solo game.
Ogre Role-Playing Rules, by Glenn L. Williams. Different Worlds 9, Aug/Sep 1980, pp. 9-11.
Apparently a set of role-playing rules set in the Ogre universe. Early GURPS Ogre, perhaps?
G.E.V. Contest, by Phil Rennert. Space Gamer 39 (puzzle) and 42 (solution), 1981.
A contest to find the best moves in a combat situation. (There are comments on this in the letters column of #45.)
Basic Ogre Defense, by Michael Nahas. Space Gamer 52, 1982.
Setting up a defense without using howitzers.
Tournament Ogre/G.E.V., by Phil Rennert. Space Gamer 52, 1982.
Play hints, by the winner of many tournament Ogre events. A sequel was the 1984 "Riding the Shockwave."
Ogre Squash, by Rusty Lamont. Space Gamer 52, 1982.
A game variant involving making units out of clay and squishing them.
The Lone GEV, by Michael Stackpole. Space Gamer 52, 1982.
Fiction, introducing the Ogre Ninja. Includes game stats for the Ninja and Cub Ogres.
Battlesuit, by Steve Jackson. Space Gamer 59, 1983.
Complete game. Battlesuit was later released separately in Pocket Box format.
Basic Ogre Strategy, by Steve Jackson. Space Gamer 62, 1983.
General strategy discussion.
The Suicide Ogre: Goliath, by Tim Solis. Space Gamer 64, 1983.
Variant Ogre designed for self-destruction. Should be reworked for play balance and consistency with the Shockwave rules.
The Golden BB: Critical Hits in Ogre, by Steve Jackson. Space Gamer 64, 1983.
Optional rules for one-shot kills. Would be unbalancing in any scenario with only a few Ogres.
Icepick, by Craig York and Steve Jackson. Space Gamer 68, 1984.
Game scenario and fiction. Introduces Laser Tower and other new units.
A Beginner's Guide to Map-Bashing, by Steve Jackson. Space Gamer 68, 1984.
How to make your own new maps for Ogre/G.E.V.
A Formula for Determining Unit Costs in Ogre/G.E.V., by Henry Cobb and Steve Jackson. Space Gamer 69, 1984.
A mathematical formula for determining the value of armor units. Note that Henry has said he wants to make adjustments to this . . .
Riding the Shockwave: Analysis and Strategy, by Philip Rennert. Space Gamer 71, 1984.
More play hints, by the winner of many tournament Ogre events.
Operation Newspaper, by Steve Jackson. Space Gamer 74, 1985.
A Shockwave scenario involving a LGEV raid.
Badlands, by Steve Jackson, Creede Lambard and Allen Varney. Space Gamer 74, 1985.
Rules for playing Ogre, with different (very rough) terrain, on a Necromancer map.
Warren, Jim Gould Left This In My Mailbox, by Jim Gould. Space Gamer 74, 1985.
23 new Ogre units created by putting the Cobb algorithm into a spreadsheet. Some are credible; some allow unrealistic speeds or other attributes.
New Units and Rules for Ogre/G.E.V., by Jeff Bolton. Space Gamer 74, 1985.
Three (believable) new units, plus suggestions for infantry inside buildings.
Godzilla 2076: Atomic Monsters in the World of Ogre!, by John Hurtt. Pyramid #1, May/June 1993.
Creating movie monsters using Ogre stats, and destroying cities using Ogre rules.
Ogre: The Factory States, by Mike Naylor and David Graham. Pyramid #2, July/August 1993.
An outline of history after the superpowers destroyed each other.
"Ask the Ogre", Pyramid #2, July/August 1993.
Steve Jackson answers questions.
"Ask the Ogre", Pyramid #3, September/October 1993.
Steve Jackson answers questions.
"Ask the Ogre", Pyramid #4, November/December 1993.
Steve Jackson answers questions.
Destroy All Ogres!, by John Hurtt. Pyramid #5, January/February 1994.
Game stats for Mothra and Ghidrah.
"Ask the Ogre", in Q&A. Pyramid #5, January/February 1994.
Steve Jackson answers questions.
Ogre Mecha, by Marc A. Vezina. Mecha Press #12, April/May 1994.
Adding mecha to Ogre Miniatures. Unofficial but lots of fun.
"Ask the Ogre", in Q&A. Pyramid #7, May/June 1994.
Steve Jackson answers questions.
Ogre Cyberwalkers, by Marc A. Vezina. Mecha Press #13, June/July 1994.
Giant walking Ogres to shoot back at those mecha . . .
"Ask the Ogre", in Q&A. Pyramid #10, November/December 1994.
Steve Jackson answers questions.

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